Games of 2022: Pentiment is the year’s best balancing act

It begins with a word: Pentiment.

It comes from pentimento, an overpainted image that is becoming visible. This is itself derived from the Italian, pentirsi, to repent or change one’s mind. It’s a rare occasion in which the game’s title tells you exactly what’s coming. This is emblematic of the confidence with which Pentiment handles its themes.

In modern games, it’s easy to become distracted exploring a vast world and lose sight of the story – as I did in Horizon Zero Dawn. Or, like South of the Circle, a game might focus so much on telling a passable narrative that gameplay all but disappears. In the delicate and complex balancing act between length, interactivity, and storytelling, video game stories are too often uneven. Or worse: written by Hideo Kojima.

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